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Toss & Turf

Guide

Kan Jam rules

Fifty feet, four players, and a scoring system built entirely around your partner deflecting your throw. Here are the published rules, plus the disputes that come up every single game.

By Sawyer V.Published September 4, 2026Last updated September 4, 2026
A flying disc in mid-air over a park

Kan Jam is the only game we cover where your partner is not optional. Almost every point on the board involves two people: one throws, the other redirects. That is what makes it the best party game in the toss family — a weak thrower still decides points.

Before the first throw

Setup

  1. Place the two goals 50 feet apart, facing each other, per the manufacturer's published rules.
  2. Four players, in two teams of two. Partners stand at opposite goals.
  3. You throw from beside your own goal toward your partner, who is standing at the far goal.
  4. The practical footprint is about 60 by 20 feet — the 50 feet plus room behind each goal for the deflector.

The published values

Scoring

Kan Jam scoring, from the manufacturer's published rules.
PlayWhat happensPoints
DingerYour partner deflects your throw so it hits the goal1
DeuceYour throw hits the goal unassisted2
DunkYour partner deflects your throw into the goal3
Done DealThe disc goes through the front slot — assisted or notInstant win
InterferenceThe defending team interferes with a throw3 to the throwing team

Note what is not on that list: a throw that goes straight into the goal untouched. The scoring is deliberately built so that the assisted plays are worth more than the unassisted ones. Kan Jam is a cooperative game wearing a competitive game's clothes.

Exactly 21

Winning

First team to exactly 21 wins. Some published versions of the rules add that a team going over 21 resets to 15 and play continues until somebody hits 21 exactly or scores an instant win.

The instant win is the rule that makes the endgame tense. A team on 19 or 20 that cannot find the exact number it needs can still end the game outright by putting the disc through the slot — a low-probability shot that becomes rational precisely when the arithmetic has stopped working.

If scores are level at the end, the published tiebreak is an overtime round: each team plays one round and the higher score wins.

Honest gap

What the rules do not publish

The manufacturer publishes the rules thoroughly and the equipment barely at all. There are no published goal dimensions and no published set weight, so those fields are blank on our Kan Jam page rather than estimated.

If you are deciding between this and the other four-player fast game, Spikeball vs Kan Jam settles it on the shape of your space rather than on preference.

FAQ

Questions people actually ask

How far apart are Kan Jam goals?
50 feet apart, for both recreational and competitive play, per the manufacturer's published rules.
How do you score in Kan Jam?
One point for a dinger — your partner deflects the disc into the goal's side. Two for a deuce, where your throw hits the goal unassisted. Three for a dunk, where a deflected disc goes into the goal. Sending the disc through the front slot is an instant win.
Do you have to hit exactly 21 in Kan Jam?
Yes. The manufacturer's rules require a team to be first to score exactly 21. Some published versions add that a team going over 21 resets to 15 and play continues.
How many people play Kan Jam?
Four, in two teams of two. The scoring depends on one player throwing and their partner deflecting, so it does not adapt to three or five players.

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Sources

Every figure on this page is copied from one of these sources. If you find one that is wrong or out of date, tell us and we will fix it.